Packremental
A prototype of an incremental game built for quarantine jam, a 48 hour game jam.
The main jist of the game is that like other incrementals (Cookie Clicker, Candy Box), you have resources (money) and want to find out how to most efficiently, quickly, and effectively make your numbers go up.
There is currently no win condition within the prototype; try to become a millionaire, or assign your own profit goal.
Mostly built to try a new genre and a new engine during a jam, may continue this project in the future, but it will require a lot of design and code refactoring before I really get into it.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (4 total ratings) |
Author | dancerfool |
Tags | Incremental, Text based, Tycoon |
Development log
- Post jamMay 03, 2020
Comments
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i soft locked myself immediately. without trying.
did it again. took a bit longer this time, but still too fast to be soft locking.
Haha I beat the game and all the numbers were NaN (Not a Number).
This is kinda like the story of Amazon. I want my phallic shaped rocket after beating the game!
theres a bug to where you can buy inf upgrades and loss money but dont get anything from it
The issue with this one is that once you reach the point in which you can keep raising the Higher Profit, you basically start making unlimited amounts of money.
In fact, the growth rate is tetrational (much more powerful than exponential) if you can buy the upgrades fast enough.